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How to build games 🎮?

How to Make a game 🎮?

How to Make a game 🎮?how to build game without coding easily? how to earn money by making game ? how to start web development career ? 










How to Make a game ?

In this blog I’ll explain the basics, but I’ll also go over design and what game actually is.


Before even you start to write any code, you’ll have to think what kind of game you want to make, what is your goal, how you will achieve it and what’s your scope? How much will you need?

The first part of this guide aims to explain the whole scope thing, it’s not necessary for you to write a scope yourself, but it’s good to understand it. In some cases (such as realtime 3d projects) you may also need to solve some art problems yourself as a requirement.

Developing a Game : A Step-by-Step Guide

You’ll start learning by building your first project. This is the first step in order to learn how to code.

In our second part, we’ll start to write the game code, so that the part two of this series can start.

Game Development Tutorial : Create an Action Game in under 10 Minutes with Node.js

In this series of tutorials we’re going to create a simple action game with Node.js.

.NET Game
If you want to dive deep into the platform, this series will give you everything you need to create a cross platform game with a simple and clean API.

Game Development : Create a Native Game With Unity and Netgeera

Using the WebGL technology and WebAudio, you will have access to modern 3D rendering capabilities, smooth gameplay and advanced graphics.

You can also build a full stack, custom-tailored game for interactive installations.

Note:

Please note that this article does not include .NET or Mono development. The article is for general .NET development with Node.js, Unity3D and gamemaker. It is not intended to cover Microsoft .NET Development. The article does not cover how to develop games in C# or XAML.

Before we can start to create an Action Game with the game maker we’re going to use, we’ll have to create a new project with the full suite of basic components. These will consist of a Game Model, Game Code and sounds.

Creating a Game Model

In order to create our game, we’re going to make a Project. In the Solution Explorer, on the left hand side, navigate to new folder and type Visual Studio Game project. You will be prompted to create a folder in order to create the project.

We’re going to create a simple Game Model. Our game is going to have a TextBox, that displays a character, and a Button that can be pressed and will call a callback to execute the function that we need in our action part of the game.

Once we have created our project, we need to configure the project as shown in the image below:

We’ll also add a reference to our HelloWorld Game in our package.json to create a file called hello.cs:

When we want to create our project, we need to go back to the solution explorer, navigate to the new project folder and add this reference to our project:

Creating a Game Code

When we want to start to develop our Action part of our game, we will need to make a Game Code, which will be the engine for our game.

To make our game, we’ll first need to write our character code. The Game Code will be the skeleton that will help us to create our whole game.

In this section, we’re going to do the following:

Create a Game Object for our character as well as its references, Draw a red rectangle to indicate where our character is moving. Load the Character component into our Main Game Object, we will need it for our action.

The character code is just a class, which will take care of drawing and reacting to input. The code is very simple, with the only significant feature of having a variable (Control) variable to hold the character coordinates.

To make our character class?,
we’ll use this sample code: using UnityEngine ; using System.Collections


how to make game without coding?

The plan is divided into three sections: technology, graphics, gameplay and tools. In the technology section, you will learn how to create all the core objects: characters, enemies, buildings, tools, and interfaces (including GUI, HUD and radar). Each object will have several screens which you will lay on the canvas in three ways: piece by piece, in groups, and in patterns. Once the main objects are defined, you will learn how to place them together in various scenes and how to animate them.

In the graphics section, you will learn about the main elements of the game: outlines, shading, faces, ambient occlusion, shadows, rain, lighting, color grading, particle effects, physical materials, life properties, material relationships, final techniques, fx tips, advanced materials, typography, typography tips, brushes, masks, brush setups, polish tips and much more.

In the sound/music section, you will learn about sound effects, SFX, full body SFX, vocal SFX, sound design, environment SFX,

voice SFX, commas SFX, moans SFX, mutter SFX, moaning SFX, roars SFX, greetings SFX, slow SFX, scary SFX, funny SFX, piano SFX, percussions SFX, synthesizer SFX, wind SFX, random SFX, physical SFX, hammer SFX, vibrating SFX, ice SFX, smooth SFX, shaking SFX, gunshots SFX, growling SFX, metal SFX, vinyl SFX, DNA SFX, footprints SFX, breathing SFX, electric SFX, sound of the sea, magic SFX, chimes SFX, collision SFX, environment SFX, crash SFX, body impacts, earthquake SFX, chortling SFX, robots, music, character SFX, gongs, siren SFX, clicks, dog barks, wind, crystalline SFX, explosions, birds, chains, violins, rain, child's voices, splashing SFX, laughter, patter, bells, footsteps, air raid siren SFX, metal sounds and explosions SFX, windblast SFX, electric sounds and electrics, phasers, cello SFX, static SFX, strings, strums, background SFX, guitar sounds and pluck SFX, beating SFX, bass, harmony SFX, air with effect SFX, stage SFX, audio recorder, sound of water SFX, rhythms.

this video help you much



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